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Atom rpg endings
Atom rpg endings










In the second room, three tests must be performed: a flared s*rip, a barrel is knocked down and water is pa*sed under current, or if a technology >100 is available, the panel must be activated to complete all tests( But for the first time fix both non-working elements of the obstacle course, the experience is not lying on the road). for accelerated movement( diagonally requires 1 AP instead of 2 as in normal movement), hiding behind obstacles in this room. Pa*s first the test room is simple enough, you have to use R.A.M. Help or kill El Gato(The extra loot at the end of the card depends on it) and go to open doors (in the next room there is a fog and a fly) The end result of the upgrading armor branch will be this You can buy it from Bronisław for 45k, or you can lower the price and buy it for 30k, but you need the skill of Speechcraft>=288( barter>=258) Take your money in a quest to rob the cockfights (“ Rows, feathers, three barrels“).

atom rpg endings

  • Complete the first line of storyline quests (first 3 tasks – I checked with the Revolutionaries) – The Commissioner is generous when in comes to buying weapons, but before he will be available we will have to sell stuff to global map traders.
  • Take Hex as a partner (the guy we have is a squishy (Retrograde) or a bit of a slow (Roid Rampage) who will be working as a mule.
  • + 5 chr, Morozov alive, 32 LVL, Hex 30 LVL – ĭownload and Move Saving to C:\Users\Talk to the Police in the backdoor after the factory protest and the police station is locked down, listen to his Fiddler Falka – Īfter we leave the room, we’ll basically have to roll up our sleeves to save 45k of rubles (we won’t be pumping too much communication or bartering), we’ll have to do a few things to accumulate that amount of money,.
  • + 5 chr, Morozov alive, 88 LVL, Hex 60 lvl –.
  • There are books and NPCs in the game that increase skills, details about this in the appropriate section.
  • There are no tactical actions in the game like in SS/JA and other similar games (changing position for example), but if you hide behind a wall or behind a post, the opponent will not be able to attack you.
  • Feature is an inanimate parameter in the game, created once for the entire game, but in the game there is a chemical and other things that can permanently change characteristics, as well as products can temporarily change characteristics (for example, for high PRS dialogues).
  • STR in the conditions of the weapon is responsible for accuracy, which is justifiable, it is possible to use a weapon without a suitable STR, one is a fine for accuracy
  • STR is NOT A PREREQUISITE for the use of weapons.
  • The Industrial Espionage & The Trudogradian Strike.
  • The difference probably isn't that much though, and I tend to usually have both leveled up to a reasonable point.

    atom rpg endings

    However, since the "end-game" rifle uses the Rifle skill and not the auto-weapons skill, and also has auto capability, and is significantly stronger than almost every other weapon in the game, and it actually is possible to craft ammo for it (unlike the gun for the Roaring forest - which seems like an oversight) - I would now say that the Rifle skill is ultimately superior. You can still use it with less than that of course - but it'll require getting closer for bursts, and you won't be able to use it for aimed shots (the latter of course isn't an issue if you swap to a rifle-type weapon for that purpose, assuming you have a high rifle skill). i think it does but damage is fairly low when comparing to rifle class, and burst costs same AP as Aimed shot. It has an auto-weapons requirement of 75, so without at least 75 in auto-weapons it'll be much less effective. Does vintorez rifle gets the benefit of eagle eye perk I'm asking this because it's a scoped rifle. To use the weapon from the Roaring Forest well, it's a good idea to invest some points in auto-weapons skill. However, he cannot make any 9x39 (which is used by two weapons that use the automatic weapons skill, one of which is the one you get from the guy in the Roaring Forest). It's still one of the most powerful weapons though, since its stats are higher than almost everything else, and it has auto capability on top of that. OK I stand corrected - he can make the end-game rifle ammo, but it's armour penetration is significantly worse than the ammo you can find for it.












    Atom rpg endings